7 Games That Could Have Been Great but Fell Short

Kingdoms of Amalur: Reckoning

kingdoms-of-amalur-reckoning

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This is a game that managed to be worse than the Elder Scrolls IV: Oblivion in the character department. All its medieval fantasy numbo-jumbo did it no good because its characters were a colourless bunch, and there was no one I could empathize with or root for: it just felt like all the extras in Dragon Age had setup shop in Amalur’s world.

Still, the game’s saving grace is its dynamic combat. Creature variety was astounding as well, and there were many ways to dispose of them with either magic or sword. The combat was a bit too easy and at times felt like pest control, but it was good enough to not appear out of place in an action game, and that is saying something.

This is a game that could have been great with a tighter focus, better characters and slightly harder combat. The studio that created the game went belly up, but maybe another developer will pick up the baton and release a sequel, showing us how good Amalur can be.

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