Kingdoms of Amalur: Reckoning
Still, the game’s saving grace is its dynamic combat. Creature variety was astounding as well, and there were many ways to dispose of them with either magic or sword. The combat was a bit too easy and at times felt like pest control, but it was good enough to not appear out of place in an action game, and that is saying something.
This is a game that could have been great with a tighter focus, better characters and slightly harder combat. The studio that created the game went belly up, but maybe another developer will pick up the baton and release a sequel, showing us how good Amalur can be.